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Introduction to GRASP principles

Introduction to GRASP principles: Programming Foundations: Object-Oriented Design (2012)
Introduction to GRASP principles: Programming Foundations: Object-Oriented Design (2012)

GRASP stands for General Responsibility Assignment Software Patterns and it refers to who has the responsibility of creating objects, getting them to interact, etc. GRASP is one of the foundations of object-oriented design principles. This tutorial offers an introduction to GRASP principles you can use in drawing up UML diagrams to figure out the responsibility of your objects in your programming.

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Skill Level Intermediate
3h 1m
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Skills covered in this course
Design Patterns Developer Programming Foundations Java

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