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: Foundations of Programming: Object-Oriented Design

While programming, drafting use cases and user stories can point to class responsibilities. These are the actions that each class will take. For example, a customer might be responsible for paying for items, entering payment information, and providing an address. Identifying class responsibilities allows you to assign functionality based on those responsibilities. Learn how to quickly and easily define responsibilities for classes by watching this online video.

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Skill Level Intermediate
3h 1m
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Skills covered in this course
Design Patterns Developer Programming Foundations Java

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