From the course: WebSocket Programming with Java EE

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✓ Challenge: Ping/pong endpoint

✓ Challenge: Ping/pong endpoint

From the course: WebSocket Programming with Java EE

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✓ Challenge: Ping/pong endpoint

(whooshing) - [Instructor] Your challenge is to code a simple ping/pong client and server. This challenge can be broken down into two parts. The first part is for the client to send a pong message to a WebSocket endpoint, and for the server to print a logout confirming the pong message has been received. Second part is for the client to send a ping message to the WebSocket endpoint, and for the client endpoint to receive the corresponding pong message from the server. It should print a message to the console that confirms its receipt. And to simplify the task, I suggest that you create a server and a client using the Tyrus Project. A sticking point for the second part is that you must realize that the server does not have a method for handling a ping message. It will automatically respond with a pong message. This challenge should not take any longer than 30 minutes.

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