Join John Helfen for an in-depth discussion in this video Working with origin geometry, part of Learning Autodesk Inventor.
In this video we're going to focus on the origin geometry.…In the previous video, you watch me create a few basic features, and you may have noticed…the Origin planes being used to start each part.…The Origin is essentially the center of the universe within any part or assembly.…And while it's called the Origin, it's actually made up of three planes and three axes that…all intersect at a center point.…I'm going to start a blank part file so that we can better understand the origin geometry.…When creating a new part, the very first feature is always going to be a sketched feature.…
And in order to create that sketch you need a flat surface.…But in a brand-new part file, there are no flat surfaces and the origin geometry provides…that drawing surface.…The Origin can be found in the browser under the Origin folder, and when you expand it,…you can actually see the three planes and three axes, and the Center Point that make up the Origin.…Now by default the origin geometry is not visible.…I'm going to rotate into a home view isometric and make those visible so that you can better…
- Navigating drawings with the View Cube and other navigation tools
- Sketching geometry
- Dimensioning parts
- Creating parameters
- Drawing circles, squares, and other shapes
- Creating extrusions
- Creating and managing constraints in assemblies
- Setting basic drawing dimensions
Skill Level Beginner
1. Basic Concepts
2. Navigating the Interface
4. Part Modeling
Next steps1m 20s
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