Join John Helfen for an in-depth discussion in this video Visual styles, part of Autodesk Inventor 2018 Essential Training.
- [Voiceover] The other visualization technique you have as a designer is to apply a specific visual style to the model. Right now, we're in the default Shaded mode, and we can make changes to that at any point during the design process. There's a couple ways to do that. We can either go to the View tab, and select the Visual Styles dropdown, or what I prefer is to use the Visual Styles button on the navigation bar, here at the bottom. It's the same icon with the same information, but it's readily available on the navigation bar, rather than always having to go back to the View tab.
If you don't have this button, you can use the arrow at the bottom right corner to enable Visual Styles by simply clicking on it. What Visual Styles do are allow you to quickly change the overall look and feel of all the parts in the model. Right now, we're at the default Shaded mode. If we select Shaded With Edges, you can see that we still have the same shading, but now the edges are more pronounced because a color has been added to them. The next one is Shaded With Hidden Edges, which takes those edges that are hidden behind geometry and turns them into dotted lines, or hidden edges.
This just indicates that these edges that are dashed are on the back side or on the inside of the model. Next you have Wireframe. This removes all shading and all hidden lines and simply gives you the hard edges of the model. Next, we have Wireframe With Hidden Edges, followed by Wireframe With Visible Edges Only, which I've used in the past to create technical illustrations. You can see it maintains the color on some items. On those items that have reflectivity or a texture to them, it defaults to a gray color.
Below that, we have Monochrome. That keeps the textures and the shading, but it removes all the color. Watercolor is more of a filter that lays over that looks as if this is painted. One of the things to point out about all these Visual Styles is they are live, meaning if you rotate the model, it'll update accordingly while you're doing the rotation. Next we have Sketch Illustration, and finally, we have Technical Illustration. Prior to the introduction of Technical Illustration, as I mentioned, I used the Wireframe Visible Edges Only.
Now we have the ability to select a Technical Illustration. By doing that, Inventor switches to what is a technical line drawing. Now, you'll see some of the colors remain, and some have changed slightly. In this rendering, Inventor is going to make compensations for things like reflective colors or textured colors, and things like that. The way I typically use this, for example, if we rotate to a right view, I might go through and select all the parts, and simply override them, using the Appearance dropdown, and set them to a white color.
Once you find White, hit Enter on your keyboard, and you can see, by left-clicking in the Graphics window, that all the parts are white now. Depending on your need and what your goal is, what I typically do is try to select a part, and then use the appearance override, for example, to turn this one red. I try to stick with what I consider Crayola colors: red, green, yellow, orange. Something you might find in a generic box of crayons. It just makes it a little sharper and a little clearer, and let's go ahead and select a few of these, and you can see what I mean.
And you can see they stand out very crisply and clearly. Remember that you can always get images from different angles, just by rotating the model and snapping images. Let's go ahead and use the Undo, Ctrl + Z on your keyboard, to remove those changes, and you'll notice that, in doing that, my iMates have shown up. These are pieces of geometry that will help you do constraints on fasteners and things along that line. If you see those, all you have to do is select all the parts and then click off of them, and they'll hide. The last visual style we want to look at is the Realistic style.
This allows you to switch to a Realistic mode. Now, by default, it looks a lot like Shaded, but if you go to the View tab and you enable the Ray Tracing option under the Appearance panel, you'll begin to see that you can create photo-realistic images from within the Design environment. What ray tracing does is takes the lighting in the scene and calculates how the light bounces around the scene to create ambient shadows, and adjust the visualization of the entire model, based on realistic lighting aspects.
For example, right now, we're in low. If we set this to Draft, what you'll see is you have different levels of appearance that you can set. As you increase to different levels, it's going to put more of a strain on the resources in your computer. The more graphics RAM you have, the better this is going to work. It doesn't mean you can't just sit back and let it render; it will work. But the more RAM you have on your graphics card, the better this is going to turn out. You'll notice, in the bottom, we're progressing through the rendering, and we started out with the progress set as rough, and it was kind of a yellowish color.
Once it gets about halfway, or maybe a third of the way through, it'll turn to a green color, and it'll change the progress to smooth. This is just to give you some indication that it's making its way through the rendering process. It'll finish up with the progress of fine. You see here it just updated. You can also go to the high option, and that's going to give you the best capabilities you have. It is also going to take the most time to render, so you do need to plan accordingly, to when you need to create imagery, and to what level of detail you really need to render at.
- Reviewing interface changes
- Projecting and importing geometry
- Working with Autodesk AnyCAD
- Understanding part modeling
- Building parts with placed features
- Working with partial chamfers