Join John Helfen for an in-depth discussion in this video Understanding work features, part of Autodesk Inventor 2017 Essential Training.
- [Voiceover] As we begin to finish up the sketching portion of the course, and work our way toward Part Modeling, I wanted to pause for a moment and look at Work Planes and Work Features. Now, you've already seen these being used throughout this course in different areas. Most specifically, you've seen in the Origin Geometry. The Origin Geometry can be found here in the upper left corner. And if you click the plus symbol next to the Origin Folder, you'll see the Origin Geometry, which is made up of three planes, three axis, and a center point, which are all Work Features.
If we zoom in to look at these a little more closely, you can see that we have several planes, several axis, and center point. These are all Work Features. It just so happens that Inventor creates them for you for every single part. And you're going to use Work Planes in some manner for every single part. The very first sketch you're gonna create will always be on one of these Work Planes. That doesn't mean you're actually gonna create Work Planes as you get started for every single part. What you're going to find is that Work Planes will make certain designs easier, and it will make some of the more complex designs possible in the first place.
The best way for you to see this is for me to walk through an example. Now you don't need to understand all the details of what I'm doing here. This is a very high level overview. Just so you can understand where Work Planes fit into the design process. What I'll do is I'll go ahead and start a new sketch, and I'll select the Work Plane that I want to sketch on. And I'm gonna create a bottle, the bottle will look something like a salad dressing bottle, or maybe a shampoo bottle. And we'll look at how to create this in detail further on in the course. But I just wanted to show how Work Planes can facilitate design.
I'm gonna start by creating an elipse that will end up being the bottom of the bottle. Then I'll finish that sketch. Now I'll turn on the Origin Geometry that I used to create that because I do want to use that piece of Geometry. So I'm gonna make it visible in the browser and we can continue on. Now we could go to the Work Plane Tool and simply select the Work Plane we want to start from, left click and drag, and you'll see that we're creating a Work Plane.
We can now use that Work Plane to create another sketch. We can right click, select New, and select the Work Plane we just created. I'll go ahead and create an elipse one more time. And this time we'll make it a little bit larger, and I'll finish that sketch. Now as a shortcut , what I'm going to do is show you how to create a Work Plane using the Sketch Tool. This comes in really handy when you're building profiles like this for a Loft because it allows you to simply tell the system you're gonna sketch, select a Work Plane, and left click and drag on that, and you're gonna kill two birds with one stone by creating the Work Plane and creating a sketch on that Work Plane in the same action.
I'm gonna go back to the circle command and here we'll make a circle that will become the bottom of the neck of the bottle. And I'll finish that sketch, I'll zoom out just a little bit, because we'll do that one more time. We'll start a new sketch, we'll left click and drag on this Work Plane, and then we'll create another circle. This time rather than drawing the circle, I'm simply gonna project from the previous circle we've created. We now have four different profiles on four different Work Planes that we can use to create a Loft. If you look in the browser you can see that Sketch One is here on the first Work Plane, that's an Origin Plane, and then we have each of the Work Planes and sketches that we created in order to build this stack of sketches we can use for our Loft.
If we go into our Loft Command, we can simply select each of the profiles and the shape is created through those. By selecting Okay, you can see that we have created a basic shape here, and we can go back and make modifications to each of those shapes to fine tune this. But I really just wanted to show how Work Planes are used to facilitate more complex design. Again, you might not use this for every single part other than the Origin Geometry you're gonna need to start from, but it's important to know that Work Features and Work Planes are available to you because there are gonna be points during a design process where it will be incredibly beneficial to have them available.
- Changes in Autodesk 2017
- Creating a new project
- Using the ViewCube
- Sketching geometry
- Drawing lines, shapes, and splines
- Modifying geometry
- Creating work planes and axes
- Projecting geometry
- Importing AutoCAD data
- Modeling parts
- Adding holes and edges
- Creating feature patterns
- Sculpting objects
- Adding parts to an assembly
- Using constraints to position parts
- Adding materials and visual style to a drawing
- Creating drawing views
- Annotating a drawing