You're now ready to continue looking at the user interface by exploring the navigation bar.
- [Lecturer] Now that you've seen how to navigate using the ViewCube, let's take a minute and look at some of the navigation tools here on the right. I'm not going to go through all of them but I want to highlight the three most important. They're here in the center of the toolbar and they're Pan, Zoom and Rotate. Panning allows you to left-click and drag on the screen to reposition your model anywhere on the screen but not change the orientation of the model. To get out of the command you simply have to return to the toolbar and click that same command again. Just below that you have the Zoom button which will allow you to select a window to zoom around and it'll pull your model into that window so that it gets closer. Below that we have the Orbit command, with the Orbit command you can actually see a heads-up display that shows a circle with a center point and then four quadrant markers and those are really important because they allow you to rotate your model in very specific ways, for example, any rotation that happens with the cursor inside the circle is what's called a Free Orbit, you can orbit and rotate your model in any direction you need without any constraints. If you were to grab one of the quadrant markers you're locking your rotation around the center of the circle in that direction. The same is true for any of the quadrant markers, so if I grab one here on the right, I can rotate around the center of that circle but in a locked configuration. And then finally, between the quadrant markers, just outside of the circle, you can do a rotate that is locked specifically around the center of this circle Last but not least, when you're ready to exit this command, if you move your cursor far enough away from the heads-up display, you'll see an arrow next to your cursor and by left-clicking you'll disable that or cancel that command. Now what's important to know about all of these commands is they can all be done using a combination of the mouse and keyboard, I very rarely actually click on these buttons here on the side. To get the Pan operation all you have to do is press and drag with your middle mouse button, just by pressing the button you'll see that the icon changes to a hand that you saw when we were in the Pan command and now while I hold the button I can drag around the screen to pan my model. The same is true for the Zoom, if you roll your mouse wheel away from you you're pushing the model away from you. If you roll your mouse wheel towards you you'll bring the model closer. And this is where you'll use Pan and Zoom together. Right, I might be able to zoom out and zoom in and still want to use my middle mouse button to position the zoom in the window. And then finally we have Orbit, by pressing the Shift key on the keyboard and then pressing and dragging with your middle mouse button you can get into a Free Orbit that allows you to tweak the position of your model without any constraints. If you do want the constraints and being able to lock into a specific position, you'll want to use the command from the toolbar. But what I find is that while you're in Design the ability to zoom with your mouse wheel, pan with your mouse wheel, and then rotate with Shift and your middle mouse wheel, gives you all the tools you need to really move the model and orient the model how you need to see the things you're working on when you design.
- The Inventor workflow
- Navigating the interface
- Drawing lines and geometry
- Modifying sketch geometry
- Creating work planes, axes, and points
- Projecting geometry
- Modeling parts
- Building parts with placed features
- Creating patterns
- Adding parts to an assembly
- Using constraints to position parts
- Creating drawing views
- Creating basic annotations