Now that you have an understanding of the interface, it's time to begin working on the…first step in building a 3D model, that is sketching.…Sketching is the foundation of all modeling in Inventor.…At the most basic level, if you can sketch a rectangle then you can build a 3D part.…Perhaps, it won't be the most interesting part, but it is a part nonetheless.…Within a sketch you build intelligence into the model by adding dimensions, constraints,…and formulas to define how the part can change over time.…The best way for you to understand this is for me to show you.…I'm going to create a New Part File and walk through a few basic steps of taking 2D geometry and…creating 3D features or parts out of that.…
It's not important that you understand each of these steps.…Only that you understand the connection between sketching and part modeling.…We'll get into the details of each of those as we move forward in the course.…I'm going to begin by sketching a basic rectangle and extruding that.…This should give you at least an initial feel for what 2D shapes turn into when you apply…
- Navigating drawings with the View Cube and other navigation tools
- Sketching geometry
- Dimensioning parts
- Creating parameters
- Drawing circles, squares, and other shapes
- Creating extrusions
- Creating and managing constraints in assemblies
- Setting basic drawing dimensions
Skill Level Beginner
1. Basic Concepts
2. Navigating the Interface
4. Part Modeling
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