Join John Helfen for an in-depth discussion in this video Creating a cone by revolving, part of Up and Running with Autodesk Inventor.
In this movie we are going to be focusing on the Revolve feature.…To refresh, I have the Carburetor Housing open so that we can see the features we're going to be creating.…In this movie we're going to focus on the Revolve and the Extrusion that are extending…from the right side of the part.…This time rather than starting by sketching on a face in the part we're going to return…to the origin geometry, which we spoke about in an earlier movie.…When we created the base extrusion, Extrusion1, we took special care in how we created that…extrusion, we used the center-point rectangle, and we extruded in a symmetric way in both directions evenly.…
Because of that our Origin Planes are located directly in the center of this part, and now…we are able to use them to create the Revolve feature.…If you open the Origin folder in the browser and hover over the planes you can see them…highlighting in the Graphics window.…We're going to start by sketching on the XZ Plane.…Once we've selected in the browser the heads-up display allows us to create a sketch on that plane.…
- Navigating drawings with the View Cube and other navigation tools
- Sketching geometry
- Dimensioning parts
- Creating parameters
- Drawing circles, squares, and other shapes
- Creating extrusions
- Creating and managing constraints in assemblies
- Setting basic drawing dimensions
Skill Level Beginner
1. Basic Concepts
2. Navigating the Interface
4. Part Modeling
Next steps1m 20s
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