Join Eric Chappell for an in-depth discussion in this video Understanding the Style Palette, part of InfraWorks 2016 Essential Training.
- Styles are what makes everything in your InfraWorks model look the way it does. So if you master styles, you can master the appearance of your model. Let's get started in our discussion of styles by looking at the style palette. I want to start by showing you how to open the style palette. It actually can be done in a couple of different locations. If I expand the InfraWorks core tools, the first place I'll find the style palette is on the managed toolbar. You can see it right here. I can also locate it from the create toolbar.
You can see it here, so it must be a pretty important item if it's located in more than one place. When we click the style palette icon, it brings up the STYLE PALETTE panel and it's arranged in a series of tabs, section, and there's an individual style section. The tabs give you access to different types of styles. Some of these you've gotten a brief look at throughout some of the videos leading up till now. We've worked with Barrier objects, Coverage objects, and quite a few of these other tabs as well, and as I click through the tabs you'll see different styles that apply to that type of object.
For some style types there are so many styles that they're organized into catalogs. For example, let's take a look at Facade styles. There are facade styles in a Brick catalog, Concrete and you can't really read that name, so what could I do for that? Actually, there's a drop down here where I can control the display and I'll switch it to Icon List. Now we can see it says Concrete & Glass, Marble & Stone, and so on. Inside each of these catalogs if I double-click a catalog this is where the actual styles reside and you'll find that most of the style types have catalogs within them.
Catalogs are like folders that contain styles. As I said, we've got tabs for different types of styles, we've got catalogs for some of them within the tabs, and these buttons across the top are for doing certain functions with catalogs. For example, I can create new catalogs. I can delete ones that are here now. I can even import and export entire catalogs. One thing about styles is that they're stored within a given model, so if I create a bunch of cool styles in this model and I want to use them in another model, then I can export them from here and import them into the other model.
I can also copy catalogs and I can also rename them. There are some rules about what I can do with duplicating and renaming catalogs. Right now I've got this master catalog called Material selected as the current catalog. Don't be confused by this selection here. This is the current catalog right now. If I tried to copy or rename this catalog, it's not going to let me. The copy option is just simply disabled and the rename option will give me a warning here that says that I can't rename a root style catalog.
If I dig down a level into Bikepath, this isn't considered a root level catalog. It's under a root level catalog and I get access to the duplicate and rename functions here, so you can do just about anything, but you can't change those root catalogs. You can't rename them or delete them. Now if we look at this area down at the bottom, this is for dealing with individual styles. So if I choose a style, I can edit it, I can rename it, I can copy it into the current catalog, or I can copy it into another catalog.
I can also delete it. I can also create brand new styles by clicking the green plus sign. Again, we've got functions at the top for managing catalogs, and then functions at the bottom for managing the individual styles within those catalogs. Of course, the best feature of the style palette is that I can drag and drop styles right from the style palette right onto objects in model. For example, if I wanna change the style of this house, this happens to be a 3D model style.
I'll go into the Buildings catalog, and then the Residential catalog, and here I see an assortment of house styles that I can pick from. I'll just drag and drop one right onto that house, and just like that the style changes. That little trick I can do with just about any object in InfraWorks by simply dragging and dropping the style from the style palette onto the object. So now that you've seen the style palette, you understand a bit about how InfraWorks thinks about styles and you're now ready to begin creating and modifying styles of your own and really getting control of your InfraWorks world.
- Exploring the InfraWorks interface
- Creating new models
- Importing imagery, terrain data, and more
- Creating and editing roads, coverages, buildings, and pipelines
- Adding trees, water features, barriers, and city furniture
- Styling your world with material and road styles
- Adjusting view settings
- Creating a snapshot, storyboard, or animation
- Rendering your model
- Analyzing your design
- Sharing the model
Skill Level Beginner
1. Exploring the World of InfraWorks
2. Creating an Existing World
3. Redesigning Your World
4. Add Detail to Your World
5. Change the Look of Your World
6. Present Your World
7. Analyze Your World
8. Share Your World
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