From the course: InfraWorks 2017 Essential Training
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Creating a texture-based material style - InfraWorks Tutorial
From the course: InfraWorks 2017 Essential Training
Creating a texture-based material style
- [Voiceover] Material styles can be defined by colors and can also be defined using textures. You can think of a texture as an image that is copied over and over in a tiled configuration. Let's see how it works. We're going to study our parking lot again in this video. And, currently, if you completed the previous video, you know that this parking lot appearance is defined by a style that's simply a color. It's a dark grey color that's applied across the pavement surface. So as I zoom in, where I might expect to start seeing things like the individual stones in the pavement material, I don't see that because I'm looking at a color. So maybe I want a little bit more realism for those closeup shots that involve the parking lot. And to do that, we'll create a style that's based on an image or a texture. So I'll open the Style Palette. Here I am in the Manage Toolbar. Click Style Palette. I'll click the Material tab and we want to open a specific catalog so to make that easier, I'm going…
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Contents
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Understanding the Style Palette6m 51s
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(Locked)
Creating a color-based material style4m 59s
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(Locked)
Creating a texture-based material style8m 43s
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(Locked)
Creating and applying coverage styles5m 2s
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(Locked)
Creating a material group5m 38s
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(Locked)
Creating a road style5m 27s
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(Locked)
Configuring road-style Track Settings6m 51s
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(Locked)
Working with Style Rules8m 38s
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(Locked)
Working with Surface Display (Opacity and Wireframe)2m 38s
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