Join Josh Modglin for an in-depth discussion in this video Creating roads, part of InfraWorks 360 Essential Training.
- [Instructor] And now that we've learned how to manage, or get a good base to work from, we're going to go ahead and start creating elements to our model. We're going to start with creating roads. Now the roads we're going to create aren't engineered roads, they're just sketches to give us a good starting point to visualize our schematic or conceptual design. We're going do this on our Highway 129 model. And notice we are going to select the proposal layout named Create Roads Start.
As we do this, we're going to create a new proposal layout, just as we did before. And we'll name that Create Roads Exercise. And this will give us the ability to always have that start point if we want to go back and do it again. I'm going to go ahead and click OK. Creates that new proposal layout, and that's what we're going to be working in. We're going to use the tools found in Build, Manage, and Analyze, and choose to go ahead and create a conceptual design.
What we're going to choose first is roads. Now when we choose this option, it pulls up a card that says, "Select which style you want to use." Now all of these styles, of course, are out of the box and we're going to look at how to create our own styles in a few minutes. But for now, what we're going to choose is a very simple style. It's just going to be a road here ... That's a lot of different styles here. So we're going to just do a very simple road.
Let's see, old paved, grass shoulder, that'll work. So just an old paved road style, grass, with shoulder. Now what we're going to do is, we literally ... it's as easy as using Paint in Microsoft. So you pick somewhere where the road will intersect, and as you pull up, I'm going to pan using that right mouse button, and I'm just going to pick somewhere over here. It begins to count out and tell me my length, and then I'm going to come somewhere to intersect here.
Now when I'm done, I double click. Double click tells it that I'm done. I'm also done creating, so I'm going to hit Escape. And it tells me that there's a new object here. It's smart enough to interact with even the existing roads. It's smart enough to also note that it needs to pull up on the terrain because it doesn't have that many PVI's it just pretty much has the points that it began with and any segments that we have, and even added the curb return here.
And it's asking me in this new card, whenever I click on the object, it's asking me for names. So we can name this Commercial Loop. And you can provide some other information, if you'd like. Now as we go through this, remember this is very conceptual in form, but gives us a good visual of what that road could look like drawn in and even connecting with our different intersections here. Providing us that information.
Notice it also has the ability to make adjustments. So anytime you click on it in edit mode, because we're still in this mode of create and edit, it has these different grips. So you have the ability to rotate the entire road with this arrow up here, or you can change the location of each one of the PVI's. So, we can do the XYZ, by pulling this. Or you can even pull the elevation up. It doesn't tie-in as well to the road now, so we'll pull it down.
And you can do the same with any one of the segments made. Any one of the PVI's made. So we're going to pull this down I think a little bit, 'cause we're cut through there. So now we're cutting a big hole there so you can see, you can visually see how much cut and fill you have as well. And what you're doing to get a good position of the road as well. We're going to do this the same on the end here. We're just going to make some minor tweaks. If I bring this up a little bit it would tie in a little bit better. Just a little bit more, and so on, and so forth.
So, we have the ability to create and edit roads, including making adjustments even after the fact to the styles. So if I scroll up, notice I can change the style of the road, even after the fact. To something more of a boulevard if we wanted to, or something similar. Very conceptual. We're going to look at engineered roads later on. But how quick the concept that we can slap together that is accurate, creates a nice visual for our client, and gives us a good starting point to proceed forward with our design.
- What is InfraWorks?
- Model Builder and Model Explorer
- Navigation tools
- Creating roads, buildings, land areas, and city furniture
- Using query tools
- Terrain and feature themes
- Working with styles
- Adding decorations
- Designing roads, bridges, and drainage
- Creating a storyboard