- There are a lot of ways to get started redesigning your world but new roads are often the most natural way to do it. Let's take a look in how to create new roads in your model. I'm in the chapter 3, Lynda Heights model and I've chosen a proposal called Create_Roads. I'll also pick the Lynda Heights bookmark that'll zoom me in to the hill top where I'll be doing my design. Now, if you've just come out of chapter 2 this may look a little bit different. We've got a little more vegetation on the hill top in this particular model.
And what you're seeing is the difference between the model builder version and the one that we constructed kind of from scratch by dragging and dropping our own data sources. The reason I switched over to the model builder version is it's actually quite a bit smaller. The model builder process is pretty lean and efficient with how it gathers data, so this model is a lot smaller, it works a lot more quickly, and it's a lot better for downloading from the Window website. So, we wanna make some roads and before we do let's talk just a little bit about what we want to achieve with this development.
We've got an agricultural area on this hill top. We can see the rows of vegetation. I'm not sure what those are, maybe orchards or vineyards or something like that. And we wanna convert into a posh residential development on the hill top which, on one side is overlooking the ocean, on the other side is looking at the wonderful mountains in the background, and we really want to take advantage of the amazing view from this location.
So, we're going to try to optimize this space as much as possible. Placing the roads such that we can carve out as many residential lots as we can. And I think the way that will work quite well is if we kind of have a road cutting along this ridge line down the center of our development. And then another road kind of skirting this back edge of the hill top, and then another road skirting the front edge.
So, I want you to just roughly follow along with what I'm doing. But if you don't get it exactly, don't fret. When we go to the next video it'll all be nicely created for you. So, how do we get started? We open the InfraWorks orange I toolbar. We click the pencil icon which is what I'll call the design icon. You might hear me call this the create icon every once in a while. And then we've got a whole series of tools for creating new objects in the model, and we're gonna start right here at the top with roads.
So I'll click Roads, and when I do, roads are one of those objects that is based on a style. So, the style that I choose will greatly affect what the road looks like. So there's a really nice style here called Street, Sidewalks with Lamps. It's kind of fancy. It has some nice brick curbs, some lamps that line either side of the road. It'll be a great fit for the style of the development that we're creating. So, I'm going to choose that style. Because I don't have a lot of space on my screen I can go ahead and close down this Select Draw Style asset card which, by the way, this special kind of user interface component here is called an asset card.
And then I'm going to carefully pick near the center of the existing road because I want to tie into it and being at the center is kind of critical for that to happen. So, I'll pick about here. Again, I don't want you to get too picky about where you select in the model. And I'm just going to kind of go down the heart of this ridge line here, and then make a turn so that I'm intersecting with the existing road at a 90 degree angle. And when I do this last point I'm going to double-click.
Double-clicking is a way of telling InfraWorks 360 that you're finishing whatever drawing command you happen to be doing. So, I'll hit Escape a few times which clears the selection of the new road that I created. You probably notice that it was selected by default. That gets me ready to make edits as soon as I create it. But for our purposes here I'm gonna hit Escape a few times and just take a look at what I've created. Now, if you didn't quite get the intersection here, don't worry about it. If you missed it you might not see a nice, clean intersection.
We'll take care of that later. But if I zoom in a little more closely we can see the really cool lamp decorations and the very detailed sidewalks and the brick and the granite curbs and the works. So it's a gorgeous road style that just looks wonderful for our subdivision. And it looks like it's always been there. It's so realistic. The way that it ties in to the existing road is so nice and clean that, like I said, it just looks like this road has always been there.
So now I'm going to do something similar. I'll launch the Road tool again. It will remember the style that I picked last time so I can just close down the Select Draw Style dialog. I don't need to pick anything. And this time I'm going to pick a spot about here and then break out to the edge of my hill top here and kind of skirting the hill top. I don't wanna go down over the side too much because that'll be dangerous.
And when I get to about here I'm gonna turn and try to tie in at a 90 degree angle to my road at this location. Remember to double-click when you reach the end. So, I'll close my Select Draw Style asset card. Hit Escape a few times to take a look at what I've created and you can see that not only can you intersect with existing roads, you can intersect with new roads as well and we've got a very nice looking intersection there. And just a beautiful residential development shaping up here very quickly.
And then finally I'll do a third road. Same tool, I'll click roads. It remembers my style from before so I can close down this asset card. I'm gonna pick a spot about here. Jump across this little ravine and follow this ridge line until about here. And then this time I'm gonna try to match up with the other road and create a four-way intersection here. You can see the behavior is kind of locking in and snapping as I move my cursor.
When I get it right where I need it I'll double-click. And again if these intersections aren't coming out as cleanly as mine are, don't worry about it. We can fix it later or when you jump to the next video it'll be nicely configured for you. So just like that we've got some brand new roads for our residential development. They look great. We might have some grading concerns, you can see how deeply this road cuts here and how steep this embankment is here. We've also got some pretty steep embankments over this ravine.
But in the next couple of videos we're gonna talk about how to make some edits to get all those kinds of things fixed up. So as you've seen, creating new roads in your InfraWorks model is almost too easy, and the result is so realistic it looks like the roads have always been there. You're about to find out that that's pretty much the case for all InfraWorks design. Isn't this a cool way to design?
- Exploring the InfraWorks interface
- Creating new models
- Importing imagery, terrain data, and more
- Creating and editing roads, coverages, buildings, and pipelines
- Adding trees, water features, barriers, and city furniture
- Styling your world with material and road styles
- Adjusting view settings
- Creating a snapshot, storyboard, or animation
- Rendering your model
- Analyzing your design
- Sharing the model