Join Josh Modglin for an in-depth discussion in this video Creating a road style, part of InfraWorks 360 Essential Training.
- [Instructor] In our last exercise we saw that there's many different types of styles. So notice as I start in our highway 129 model I'm in the styles proposal and I'm going to go to the build, manage, and analyze model and in that fly out under, of course, the ability to create and manage your model we have styles pallet. We select styles pallet and scroll down to the end we're going to actually create a new road style.
So we have all these different road styles, some of the names are truncated so you can always adjust how you look at the styles. I'm going to slide that down to the icon list so it's less of the actual image, more of the name. What we're going to do is we can create a new style from scratch, but a lot of times it's easier to copy an existing style and build from that, so that's what we're going to do. We're not going to copy a style and create it or put it into a different catalog we're actually going to create a new road style by copying the sidewalk in green space style.
When I do so it says all right this is a new copy and we're going to name this LinkedIn and notice it sorts itself alphabetically. We're going to edit now this style. When we do it opens it up and asks us what kind of style that we're working with, is it a road, bridge, or tunnel and again in all these different situations it would be easier to select an existing road type like a bridge style or a tunnel style and copy it depending on your needs.
The materials group allows us to work with and apply different materials, such as asphalt or grass or concrete or something similar to that and what we're going to do is we're going to see that there's many different types of material groups already there and before we're done with this section we're going to have created our own material group. Now the material group that can be used or the different materials that can be used depending on your road intersection, the outer material and so forth will make a difference, of course, on the material group that's available.
Now when you come in from one style and connect to a road that is a different style how do you want to transition that, how do you want to go from four lanes to two and so forth? You can just check best fit or you can uncheck that and manually have a setting that when you go from the LinkedIn style to a major boulevard style there is a longer transition. For now we're going to just leave best fit and we're going to look at these other options in a later exercise.
So what we have we have the ability to add multiple lanes forward or backwards. Consider that we're looking at the road here and that we are in the US. If I say backward you notice that the additional lanes are put on the left side, but it's a nice way of describing it so it's a universal setting regardless of whether we're building roadways or carriage ways that are for driving on the right side or the left side.
Because this is a mirrored road design we have the ability to pretty much just set one setting here and it will, of course, apply to both sides. So we're going to say that the road is 24 feet. The roadway itself is 12 feet wide. Now notice how the road itself automatically grew when we did that and because it knows that if the roadway is 12 but the entire group is 24 that both sides are 12 depending on, of course, our lane.
What is the material that we're going to apply to it? Here's all the different materials available based upon the material group that we have selected and what we're going to do, we're actually going to add a median in between this. So we'll get back to that in a minute, but we're going to get all these settings that work for us. The next one is our curb. Now what it's asking here is how wide our curb is. So at the top of our curb, how wide is that? So we're going to say it's .5 or six inches.
We could add even another section in here if we want a gutter, so I'm going to go ahead and do that. I'm going to add and we're going to say that this is gutter it asks us, of course, what kind of material for the transition here and we're going to just put this as curb and then our gutter width is 1.5. Now this is asking how is it going to go up or down. So from the inner edge we're going to be flush, but on the outer edge we're going to be say .1 foot down.
So it's hard to see, but it's actually dropped a tenth of a foot here. Let's make it a little easier to see. We're going to set some materials here. We're going to just call it a curb side here so that it lines up and you can see how now it's a little easier to see the tenth of a fall that we have on our gutter. So what did we do? We added a width, that's what we have from this point to this point, and then we added a depth or elevation difference that dropped from the flush to tie end to this point here.
So we see how we do this with curb, same thing. The width of the curb and then the inner offset which is .5 so it doesn't tie in flush it actually has a six inch lip and then it goes across and that edge is flush. What about our green space here? We'll we're going to create a three foot wide green space. It's going to be flush with the top of our curb, but then it's going to have a positive drainage here.
So we're going to set that to let's say .1 and then set all of this information and then our sidewalk is going to be five feet and using the sidewalk material. Now we're going to add one more setting here and that's just another green space. I'm going to slide that one down, because the green space was the last one selected so I'll put it between the green space and sidewalk. We want one on the other side of the sidewalk and we'll just call this buffer edge.
It asks us the tie in, we're going to call it green space. I'm going to give it a two foot edge here and it ties flush, but we have a little bit of a fall. I'll let you know we're going to leave it flush, because that way whether we're in cut or fill it'll work and again it's the green space, it's grass. That way when we tie in ... I'm setting all these other ones, although, they're not needed, because we have a flush tie in, but that way when we daylight from this edge we're not daylighting it from the edge of the sidewalk.
So we see how easy it is to add these different settings and get them to function the way we want them to. The striping and so forth we'll look at in a later exercise, but let's go ahead and apply this to the road that we have. Now if I scroll down, because of my resolution some of the dialog gets truncated, but I'm actually going to take this to a different screen, but just hit okay. That's the only thing down at the bottom of the screen that you can't see. We now have our style called LinkedIn. So let's go ahead an grab our road and we're going to change the style manually by using the more styles selection and you notice our road LinkedIn is right there, we click okay.
Now I pick somewhere in space and you see our road show up with its sidewalk, with a little grass edge and so forth. So very easy to create these styles. Just putting it all together. Now as I look at this some of the concrete doesn't look right, even the grass I'd like a little bit of a better look to it, so what we're going to do is we're going to see how we can make our own materials and materials group in our next exercise.
- What is InfraWorks?
- Model Builder and Model Explorer
- Navigation tools
- Creating roads, buildings, land areas, and city furniture
- Using query tools
- Terrain and feature themes
- Working with styles
- Adding decorations
- Designing roads, bridges, and drainage
- Creating a storyboard