Join Josh Modglin for an in-depth discussion in this video Creating buildings, part of InfraWorks 2018 Essential Training.
- We're still in our InfraWorks model, our highway 129 model, and we already drawn in a conceptual road, it helps us get started here, and we have a new proposal layout named Add Building Start. We're just going to, of course, take that proposal and create a new one. Add building underscore exercise, Add building underscore exercise, and this is what we'll work in here. And what we're going to do is we're going to draw a building. Just going to create, again, a conceptual building, get us a good rough idea of the size and placement of it in view of the other surrounding topography and information that we have that we've drawn in.
So we're going to choose, of course, build, manage, and analyze and then we're going to create conceptual design features. And we've already looked at roads. We're not going to look at all of the different types of features, we're just going to familiarize ourselves with a few types, and in the process, really familiarize ourselves with the process as a whole of adding conceptual design features. So we're going to choose buildings. Anytime we choose any of these features, notice that the style card comes up for the different type of features. And there's a lot of different building styles as well.
Now, when we get farther in design, chances are what we want to do is actually bring in the 3D model from Autodesk Revit or even put together a simpler model earlier on from maybe something like Autodesk FormIt. But even at this early stage, we can just take one of these designs, I'm not concerned so much about facade at this point, and just choose the style. I'm more worried about how the shape looks, and then we'll apply just a standard color facade in a minute. So we're just going to draw our building.
When I'm done, I double click, and there's our building. It's been placed in. And I'm done making those edits or adding buildings, so I'm going to hit escape, and notice now it lights up the building that's there and places it in edit mode. Now all of those different types of grips. Now you have a grip on the corner, each one with these arrows that allows us to rotate the building. So we can get the rotation of the building lined up a little bit better. Any one of these squares allows us to adjust the coordinates, the grips of the building.
And as we do, notice it gives us a lot of information and allows us not only to adjust the lengths as it reads out to us, but it also helps us line up and better adjust with the angle. So let me see if I can get pretty close to 90 without crossing the property line. It looks like I'm crossing the property line, so we're just going to pull that back for now. We can use the other grip, let's see if I can get the other grip to better line up with 90 degrees there, and then 90 degrees there.
It's kind of hard to read with all that stuff on top of it. There, something like that. Now I said I'm not too worried about facade. The facade doesn't look accurate at all, but what I'm just going to do is I'm going to take, instead of using this style, notice when I clicked on the building we also have the card for the building, I can pick and choose more styles from here. Now this gives us a much easier interface to set our styles. So instead of a wall facade, we're just going to choose a color and we'll choose a very neutral color, maybe something like cyan, that'll work.
We'll click okay. So there's our new building, and let's look at what else we have in this job card. This feature card. Notice the height of the building is 65 feet. That's way more than I want, so we're going to bring it down to something more like 20, and the roof height above sea level. That would mean that what we've typed in here is an actual elevation above sea level. We don't have that. Do we want a slope on the building, on the roof? Sure, place a 60% slope, that might be a bit much.
But now what we have is the ability to make these adjustments as well. So I come back to this job card, and notice we also have the ability to slide this here. Now this is changing not just the roof height, but it's changing the overall shape of the building. So what we're going to do, we're going to bring this down to more like 12%. And you see we have a little bit of a slope there. Okay, more like 20.
So you make all these different adjustments, including the height of the building and the roof height, roof slope, and so on and so forth. You can also change the finish floor elevation. Now notice here you can actually slide the entire building up or to the different X and Y coordinates. up or to the different X and Y coordinates. So you just grab the correct arrow to help you get the building placed in the right place. So it's not just creating the object, but also- And we're going to set this to zero.
Make it a nice commercial building. We don't need a slope, but it's a nice little feature to have. But it's not just placing the building and not just putting a conceptual in place, but it's making sure we take advantage of the grips and understanding how we can make adjustments and edits once we have created the conceptual design features.
- What is InfraWorks?
- Model Builder and Model Explorer
- Navigation tools
- Creating roads, buildings, land areas, and city furniture
- Using query tools
- Terrain and feature themes
- Working with styles
- Adding decorations
- Designing roads, bridges, and drainage
- Creating a storyboard