Learn how to approach testing a prototype, why you need a facilitator, and how to structure your questions based on the fidelity of the prototype. In this tutorial, Diane Cronenwett describes how to approach receiving design feedback for UX prototypes.
- [Narrator] When creating your design prototypes…you'll want to be aware of the kind of feedback…you're looking for as it relates to where…you are in your design process.…You want to make sure you get the right type of feedback…that will be useful to you as the designer…to incorporate back into your design.…User research is its own topic,…and I recommend watching UX Foundations Research…to gain more understanding on the research process.…At a high level, the general work flow for testing…and evaluating prototypes for each level of fidelity…follows a basic format.…
You may need a facilitator, and this person can be…a user researcher or someone else…who has a neutral mind set, and who is very familiar…with the prototype and the design goals.…It's very important that the facilitator is neutral…because you don't want someone to ask leading questions…to the user or to judge the user in any way.…If you're testing low and medium fidelity prototypes…the designer and the facilitator will collaborate…to come up with a guide for the kinds of questions…
Explore the benefits, techniques, and tools of prototyping in this introductory course with designer Diane Cronenwett. Diane covers the basics of building effective prototypes with the right "fidelity," and getting more valuable feedback from your design testing. Learn how to build simple, satisfying prototypes on paper, and use digital prototyping tools like Moqups, InVision, and Axure to add interactivity and animation.
- What is a prototype?
- How prototyping helps user experience
- Defining prototype goals
- Sketching ideas
- Creating paper prototypes
- Building low-fidelity and high-fidelity prototypes
- Creating HTML prototypes
- Testing and evaluating prototypes
- Choosing the right prototyping tool