- [Instructor] Before we dive into the tool I want to share a thought about why Studio was created. This will help you understand the heart and soul behind the tool that you're about to learn. Now, one thing that the CEO of InVision, Clark Valberg, repeats over and over is the screen is the most important place in the world. And when you consider just how much time people spend using that glass screen in their pocket or on their desk, it's clear to InVision that every business will need to become a digital business to survive and thrive going forward.
And it's only going to get more pronounced. Just in the past 10 years, the number of internet-connected devices has exploded, and this isn't slowing down anytime soon. This has made the role of the designer so much more important and complex. Designers face challenges like designing for multiple screen sizes, keeping their designs consistent at scale, and collaborating with more stakeholders across the business. Since our user experiences are more connected now than they have ever been, designers don't only have to think about the execution of visual design, but now they must consider thinking about design systems, motion, responsive designs, prototyping, collaboration, getting feedback, and the list goes on and on.
This can leave you with a one-off approach to pick the tools that meet your needs at the given time. This process can be very fragmented and overwhelming. When you switch from tool to tool when you're trying to execute an idea, it can take a substantial amount of time to open, import, and transition from tool to tool. This is why it's essential to stay in the flow. Now, InVision Studio was built and designed to solve this problem. Think of Studio as your Swiss Army knife for design.
You can use it for presentations, responsive designs, low-fidelity wireframes, motion studies, storyboarding, and even workflow maps.
- Navigating the interface
- Best practices for importing from Sketch
- Drawing, editing, and formatting shapes
- Managing layers
- Rapid prototyping
- Advanced animation
- Percentage-based scaling
- Creating, adding, and editing components
- Sharing and presenting your work