Learn how low-fidelity UX prototypes are created and how they are defined. In this tutorial, Diane Cronenwett describes the advantages and disadvantages of low-fidelity prototyping.
- [Narrator] Low-fidelity prototypes are a rough…presentation of the design and aren't very detailed.…They may be sketchy with interaction and flows undefined.…Low-fidelity prototypes can be sketches on paper,…but there are some digital tools that simulate…that unfinished look and feel,…and we'll take a look at those later in the course.…I want to note that low-fidelity is sometimes defined…as only paper-based.…There are some nuances to this debate,…but I'm defining low-fidelity to include…clickable wireframes that can be created…in a prototyping software with minimal interactions…like linking screens together.…
There's a lot of key advantages to using…low-fidelity prototypes, especially early…in the user center design process.…Users are more likely to be open with their feedback.…The low-fidelity nature of the prototype…gives the impression that the design is in an early concept…phase, and if you ask for feedback,…users will be more likely to give their honest opinion…because it's obvious that design is in an early state.…
Explore the benefits, techniques, and tools of prototyping in this introductory course with designer Diane Cronenwett. Diane covers the basics of building effective prototypes with the right "fidelity," and getting more valuable feedback from your design testing. Learn how to build simple, satisfying prototypes on paper, and use digital prototyping tools like Moqups, InVision, and Axure to add interactivity and animation.
- What is a prototype?
- How prototyping helps user experience
- Defining prototype goals
- Sketching ideas
- Creating paper prototypes
- Building low-fidelity and high-fidelity prototypes
- Creating HTML prototypes
- Testing and evaluating prototypes
- Choosing the right prototyping tool