Learn how UX prototyping eliminates the risk of developing products that aren't usable, and helps designers communicate their designs and vision through prototypes. In this tutorial, Diane Cronenwett, describes the key reasons why UX designers prototype.
- [Instructor] One of the key things…to understand about prototyping…is that it's not about the tool, it's about the design.…The tool is there to support the design,…but the design is the primary focus.…Some reasons why we prototype…are to limit the expense of development costs,…test out design concepts,…refine the usability of the product,…and as a communication tool that you can use…to show members of your project team.…Building products is expense and prototyping…it off fidelities helps to eliminate the risk…of investing in a product…that doesn't resonate with users, isn't easy to use,…or doesn't solve the right business problems.…
Prototyping also helps designers…sort through some design concepts and can be used…as a mechanism to generate customer…feedback you can iterate on.…Let me share some more examples for why we prototype.…We might prototype to validate new ideas.…In example validating new product ideas,…might be that the business wants to try out a new product.…Before making a significant investment,…
Explore the benefits, techniques, and tools of prototyping in this introductory course with designer Diane Cronenwett. Diane covers the basics of building effective prototypes with the right "fidelity," and getting more valuable feedback from your design testing. Learn how to build simple, satisfying prototypes on paper, and use digital prototyping tools like Moqups, InVision, and Axure to add interactivity and animation.
- What is a prototype?
- How prototyping helps user experience
- Defining prototype goals
- Sketching ideas
- Creating paper prototypes
- Building low-fidelity and high-fidelity prototypes
- Creating HTML prototypes
- Testing and evaluating prototypes
- Choosing the right prototyping tool