Join Jim Krause for an in-depth discussion in this video What you see is what you get, part of Color for Design and Art.
- No discussion of color in the digital age…would be complete without talking about ways…to help make sure what you see on your monitor…is what you'll get when your works of design,…illustration and photography are…posted and printed, or WYSIWYG, as they call it.…Before we dive into this whole WYSIWYG thing,…just know that I can't be super specific with all my advice…since I don't know what kind of computers…and monitors you're using.…But that won't stop me from trying…to help you out here as best I can.…Starting with this solid piece of advice: calibrate.…
The point of calibrating your monitors…and desktop printers is to get various machines…to conform to the same standards of color,…as much as possible anyway.…How do you do this?…It all depends on what kind…of computers and monitors you're using.…Look at your user manuals and/or…go online and find the information there.…Here are five specific things to keep in mind…when calibrating whatever monitors you're using.…First off, make sure you save your current…calibration settings before you start anything.…
Primarily aimed at designers and illustrators, the course leans heavily toward digital tools such as Photoshop and Illustrator, but concludes with some challenges using real-world media (inks and paints!), so members can get a solid understanding of mixing colors and what tools and combinations work best.
- Navigating the color wheel and color vocabulary
- Why a color's value is so important
- RGB vs. CMYK vs. spot
- Finding the perfect color
- Working with grays and browns
- Building a color palette
- Borrowing hues for palettes
- Establishing color hierarchies
- Fixing color problems
- Altering color in photos and illustrations
- Using texture with color
- Painting for learning and fun