Learn about applying the appearance to the layer.
- [Instructor] Okay, so I've switched out to another version of a file that continues on from the previous movie and in this I'm going to turn off the sketch layer just for the moment and I've got a copy of the original map from this sketch was drawn here. There's just a few things I'd like to pay attention to in here. Notably these kind of side roads that finish fairly early on and the slip roads onto the main traffic way, the motorway or freeway, whatever you want to call it.
So, just to indicate these, if I zoom in, I want these to be slightly thinner and also have a rounded terminal here. I'm not worried about the industrial area, we can deal with all of those separately but this one here, just to give an idea of what would happen with mixed appearances. So, the round ends kind of indicate or a nicer way of indicating a dead end, so if I select those two first and go to my Properties panel, they're currently 16 point, so I'm going to take those down to about 10 points here, something in that sort of ballpark and change the terminals there to rounded.
And part of the reason that I'm doing this by the way is because all of the other techniques to add outlines to traffic systems or other objects inside of a map and indeed, other things, they quite often have to split these across into different layers and this technique means that you do not have to do that. It's really very, very clever but you'll have to pay attention to these directions very carefully because you are going to perform some magic here.
If I go to the Layers panel, what I'm going to do is target the or click on the appearance target here in the Layers panel, some people call that the meatball but it's the appearance target just there and then I'm going to need the Appearance panel open. So, if we go to Window and Appearance, if you don't have it open already, and you can see it targets the layer here and it says Contents, that's everything that's on the layer of course. And what we're going to do is apply an effect to this layer, so if we go to the Effect menu and come down to Path and choose Outline Stroke.
Now, nothing will appear to have happened at first but the layer has that effect attached to it and keep that layer targeted, it's really, really important that you do that. What we're going to do now is add an additional stroke to the layer, we can do that down at the bottom left of the Appearance panel like so, so there's our new stroke just there and we'll dial that up to something like, I don't know, about six points, something like that is pretty good and let's make it sort of a darkish gray here, something like that should be just find.
So, we've got that gray stroke and you can see it's sat on top. What we're going to do now though is pull that stroke down beneath the contents in the stacking order of the Appearance panel, so it'll disappear on there. Don't worry, it is still there and we can still target it by clicking on it in the stack. So, make sure that that's highlighted and targeted like so and go up to the Effect menu, down to Path and choose Offset Path.
Now, here's the thing, and you've got to trust me here, enter a value of zero. You probably think I'm bonkers but trust me, this is where the magic comes in. Hit OK, and now drag the outlined stroke applied to the layer between that stroke and the offset path and boom, suddenly everything on the layer irrespective of its weight or its terminals on the stroke or any of its other appearance attributes has that nice, tidy stroke all around it which is awesome.
It's also pointed out to me a bit of a drawing mistake just down here which I'm about to fix here if I get my direct selection tool and click that. But this could potentially save you absolutely ages of work and it just means that you're getting a ridiculous amount of time back into your day with that. So, well done and welcome to Tony's Magic Circle.
- Understanding where your map will be used
- Finding reference material
- Using symbols and masks
- Drawing roads, rivers, buildings, and other landmarks
- Adding type
- Enhancing your map
- Adding interactivity and animation