In this movie, I'll show you how to create a gradient mesh.…So here's the final version of the peppers that we're…going to create, just so you can see them on screen.…And if I click on this forward path outline, you can…see the mesh wherein every single point represents a unique color.…I'll go ahead and switch over to our base document here, and if you turn on the…base paths layer, you'll see that I've gone ahead…and drawn nine paths in advance, mostly with the…pen tool.…And then, if you turn that one off and…turn on mesh peppers, you'll see that I've already…assigned gradient meshes to the righthand pepper, because otherwise,…we'd end up with a lot of duplication of information.…
We are going to assign gradient meshes to the paths associated with the…left hand pepper which is going to be more than enough work for us.…Alright, I'll go ahead and zoom in on the peppers here…to 200%, just so I can see em big on screen.…And I'll go…ahead and scroll em up so you can see the entire path at a time.…And then, finally, I'll select this forward path…
Author
Updated
10/2/2014Released
10/22/2013- Using symbols to streamline changes or simulate master pages
- Creating shadows, depth, and volume with gradient meshes
- Controlling transparency and visibility with opacity masks
- Warping and distorting artwork with Liquify and Envelope Distort
- Assembling a seamless pattern brush for repeated elements
- Making charts and graphs from imported data
- Creating dynamic 3D effects
Skill Level Advanced
Duration
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Introduction
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Welcome to One-on-One1m 54s
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33. Using Smart Guides
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The smartest of guides1m 36s
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34. Working with Symbols
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Creating and naming symbols6m 42s
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Introducing 9-slice scaling4m 31s
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35. Gradient Mesh
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Creating a gradient mesh4m 23s
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36. Opacity Masks
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Introducing opacity masks6m 24s
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37. Liquify and Envelope
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Introducing the Warp tool7m 50s
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38. Free Transform and Touch Type
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Resetting the bounding box4m 37s
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Using the Touch Type tool5m 12s
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39. Pattern Brushes
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40. Charts and Pictographs
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41. 3D Effects
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Conclusion
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See ya1m 10s
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Video: Creating a gradient mesh