Join Von Glitschka for an in-depth discussion in this video Creating faces, part of Drawing Vector Graphics Laboratory.
- [Instructor] Welcome to Drawing Vector Graphics Laboratory. I have to admit right up front that this movie is purely me playing around with some lost and forgotten artwork so sit back and prepare to get a little silly as we put goofy faces to everyday objects. Now there's many times where I'll work on an actual client project and it'll be exploratory. So these were some faces that I drew out. I drew out a lot more than this and it was for a sour type candy and these were going to get printed on the packaging.
Well for one reason or other, the whole project kind of fell through and this is as far as it went and I frankly had forgotten about these and came about this sketch the other day and I thought I need to do something with this. I always liked the faces but I never really did anything with it other than this initial sketch. So what we're going to do is we're going to go ahead and build out a few of these faces and in the process of doing that, I kind of have figured out a way we could use them and it's a little goofy, a little silly, but you know it's a good excuse to be creative, doesn't always have to be for any reason other than being creative.
So when I'm building artwork like this, a lot of times I'll simplify the process by cloning a shape I already created and just working from that point forward so I can make it go to create the outside of this eye for example or I might be lazy and copy and paste one eye but in this case, I don't like replicating stuff too much when I work digitally because that's how it can really start looking computer driven per say.
So I like keeping everything as, for example, I like to say when people ask me about that, I like to say, "Well if I have to create a forest, "I don't want to take one tree and replicate it 40 times." So I might take 23 trees and replicate those and rotate them and flip them, that kind of effect to get a forest look and feel, but that way I can avoid that whole idea of it looking replicated and like computer driven.
So some of these shapes that I create for certain things are distinctly shape driven such as the eye using elliptical tool and then such as the eyebrow just using the simple pen tool to create the shape needed. On this specific design, I'll take once again, a shape that already exists and then I can use that to create in this case the outer outline for this kind of character. And we'll go ahead and clone this shape and I'm just going to use this shape to trim up his tongue like this, lop off one thing, lop off another thing like this, and take this detail and punch it up.
Wrong, it needs to be on top. So make sure that's on top. And then punch it out like this. So that's all I'm doing here. We'll keep going. I'll select this, I'm going to clone this, edit this eyeball by knocking out what I don't need. Now all I'm doing is I'm building the base art needed so the mouth, little wrinkles for the corner of the mouth like that and I'll fuse all these together like this.
Now I can start coloring it. This will be black and inside the eyes, white. No outline. And these can be black. And inside the highlights, tongue will be this pink, and darker hue for that and then when it comes to detailing, not this is pretty simple, not that it's going to take a lot of detailing but I'll clone like this, offset this shape and use this to remove from shape and add the shading in here.
Actually this is where I will create another shape like this, kind of like that, and clone, make sure this shape's on top. This is the unglamorous part of vector creation. And we're going to do a few more and then we're going to jump in to just mess around, having fun.
So I'll create this like that, like that actually, then that over. Then we'll go ahead and go to Pathfinder and on this one, I want it dark, but for this we'll control the value through transparency and then multiply it to create that kind of shaded look.
And we can give the tongue some little spots, a little detail. Like that and then colorize it the same way. This could probably be a little lighter like that and then the last thing I'll do, let's zoom in on this. I'll go ahead and create a shape like this.
Clone it. Actually, so we can see what we're doing, let's do this. All I'm doing here is I'm creating a simple little highlight so we'll take that, lop it off. This will become light.
We'll give it a value of like 20 and it becomes a little highlight on his tongue, so once we add this we can select all this, we can group it. We're going to copy it and by the way, if you're not sure how I set up all those colors, here's a tonal family, so you can just use the eyedropper to select them, but I wanted to show you how to build it in the raw rather than just simply selecting those shapes so make sure to reference those, but we're going kind of have some fun.
I'm going paste this, command v. (laughs) We're just going to, we're going to give everyday objects faces, in this case a tree. But to kind of help us out here, we're going to go like this and we're going to go to gradient and we're going to go to radial and we're going to associate this color here and then we're going to go to green here but on this one it'll blend to zero and we're going to go like this and then on this one, we don't want this to be super opaque so we'll go 70.
And then we'll paste it behind this guy and this is just to help it pop off and instead of black since he is on a tree, we're going to color this a dark green instead of black. And I think that's going to look good. So that's all we're doing is giving this tree a face. We'll go ahead and do this a few more times. Actually I should have done it on my tree lover layer so actually let's just clean this up by moving that to that layer.
That's what I meant to do, I wasn't paying attention. So there you go, real world illustrator. Let's take a look at some more fun ones here. So here's a couple of more goofy faces, all the paths needed, all the final artwork created from those and you know we're going to have fun with that by making a quirky cloud out of that. That's all we're doing. We're just screwing around. There's nothing to it other than that. We're going to take some buildings, and you know give them some personal, once again this is what happens when I find artwork late at night and I decide to start kind of being creative and mess around.
I do think this artwork would work really cool for a t-shirt like this and as I was thinking about it, this is a little disturbing but it still kind of made me laugh. Ah faceless guy needs a face, let's give him a face. Oh that's really nice. So that's all we're doing here is just taking simple faces and applying them to everyday objects and you're probably thinking now, okay that's enough, leave me alone. Fine, there you go. We'll end with this one. A face on a leaf. Feel free to take any of these faces and use them however you want.
It's open source creativity. And build some of the other ones that are showing in my sketch. Hopefully at the very least, this was humorous for you. Feel free to use the sketch included in the exercise files, once again, to build more faces. I only cherry picked a few of them. As always, thank you for watching DVG Lab. Until next time, never stop drawing.
Skill Level Intermediate
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