In this movie, we're going to bevel the edges of our 3D extrusion in order…to convert this somewhat staid version of…the artwork to this more dramatic composition, here.…We'll go ahead and switch back to my artwork…in progress, and I'll generally marquee the object, like so.…Again, my edges are hidden, which I accomplish…by pressing Ctr+H or Cmd+H on a Mac.…Now I'll click on 3D Extrude and Bevel, there in side the Appearance panel, and…I'll turn on the Preview check box so I can see what I'm doing.…And I want you to note this section right here, Extrude and Bevel.…
It starts with the extrusion depth.…So if I take that value up to 100 points,…for example, then I increase the depth of the extruded sides.…And you can go pretty nuts with this value.…It goes very high indeed.…We obviously don't want it to be that high, so I'll go…ahead and take it down to let's say for the sake of demonstration,…200 points.…And then I want you to see what's going on with bevel.…If I go ahead and switch from None to…Classic, for example, you can see just barely the…
Author
Updated
10/2/2014Released
10/22/2013- Using symbols to streamline changes or simulate master pages
- Creating shadows, depth, and volume with gradient meshes
- Controlling transparency and visibility with opacity masks
- Warping and distorting artwork with Liquify and Envelope Distort
- Assembling a seamless pattern brush for repeated elements
- Making charts and graphs from imported data
- Creating dynamic 3D effects
Skill Level Advanced
Duration
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Introduction
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Welcome to One-on-One1m 54s
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33. Using Smart Guides
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The smartest of guides1m 36s
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34. Working with Symbols
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Creating and naming symbols6m 42s
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Introducing 9-slice scaling4m 31s
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35. Gradient Mesh
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Creating a gradient mesh4m 23s
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36. Opacity Masks
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Introducing opacity masks6m 24s
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37. Liquify and Envelope
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Introducing the Warp tool7m 50s
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38. Free Transform and Touch Type
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Resetting the bounding box4m 37s
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Using the Touch Type tool5m 12s
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39. Pattern Brushes
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40. Charts and Pictographs
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41. 3D Effects
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Conclusion
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See ya1m 10s
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Video: Beveling the edges of a 3D extrusion