Join Bill Shander for an in-depth discussion in this video Adding inequality (manually), part of Designing a Data Visualization.
- So now that we have our spark lines in place…we're ready to move on to inequality…and what we're gonna do is...…Let me turn on my guides here…so I can see where we're gonna be placing…our inequality.…We have our spark lines layer.…I'm gonna lock that down.…I don't want to mess anything up…that I've done over there…and I'm gonna create a new layer called "inequality"…and, so that's gonna be my working layer.…And I'm gonna zoom in here.…If you remember before…we had to sort of nudge our guides a little bit…cause they weren't exactly right on the pixel lines.…The placement isn't perfect.…And I like them to be a little closer to perfect.…
Again, because this is data…it makes it easier to really make sure…that we're being accurate.…So I'm gonna unlock my vis margins layer.…I'm gonna make sure my guides are unlocked…and I'm gonna select this guide…and I'm just gonna move it out of the way…and then move it back.…Sometimes it's hard to move it a very small distance…to put it exactly on 1291.…Cause it was near 1291.…From a math standpoint it makes sense…
The UN Human Development Index used in this course is a perfect example: a composite number used to rank countries on how well they're doing across a range of measures (such as health, wealth, and education). Instructor Bill Shander shows how to make this index data tangible and approachable by imagining the story and visual approach first. He then builds the design in Adobe Illustrator, capitalizing on some automation and scripting abilities the program offers. Start watching for unique insights into the entire data visualization process.
- Working with the data
- Sketching and wireframing your design
- Roughing out the visual design components
- Manually creating the design in Illustrator
- Using Illustrator scripting to improve accuracy, speed, and repeatability
- Designing callout boxes, legends, labels, and more
Skill Level Intermediate
1. Getting to the Idea
2. Getting to the Visual Approach
Sketching and wireframing8m 22s
3. Roughing Out the Design Elements
4. Bringing the Visuals to Life
Next steps2m 21s
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