Join Ben Bishop for an in-depth discussion in this video Shaping the personality, part of Drawing Good and Evil Comic Book Characters.
- Now comes the fun part, where we can actually start, you know, giving these characters their own personal, unique character traits. And shaping what those personalities are. So, we're going to get organized a little bit, before we get going. And like I said, I didn't really mean to draw this face on the same layer as the body. And I like to keep everything separate. So, I'm going to go ahead and cut that. And put it back in on its own layer. And then we're going to do some labeling. So, if you find yourself all on one layer, rather than utilizing the layers that Photoshop gives you, you should probably take this time to you know, clean everything up.
So, we've got the bad guys face here. And just call that Bad Face. And now, let's just double check that everything is separated. I'm good to go. So, like I said, now is the time where we actually get to start having some fun and tweaking what these features look like. The first feature I like to jump on at this point, is actually the shape of the head, the shape of the jaw. It's really important when you're talking about good guys and bad guys, villains and heroes.
Just to reiterate, we're going to be very stereotypical here. And if you have your reference pulled up, like other comic books and things, you might notice that most villains, at least the really famous ones, like Voldemort and the Joker. Have a very like narrow, narrow jaw, pointy jaw. You'd see from the side, somebody like the Joker has this crescent moon type face. Where they look like a half-moon almost, and that pointy chin.
Which just makes something, you know, kind of off about them, and that's why they're so creepy and evil. So, I'm just doing some sketching off to the side. Because I'm in Photoshop, I can quickly get rid of that. If you're working on paper though, once again, use your eraser a lot. Also, use separate sheets of paper. You can't make too many mistakes. They're not really mistakes, like I said. No one is watching you draw, so go for it. Make those mistakes. Try new things. See what works and then prove it to yourself, what doesn't. Just go crazy.
So, this is a little too narrow for me. Find something that you're happy with, for now. And you can change it later. No one's watching you. So, maybe not narrow enough actually. And I'm going to make his head a little bit taller than it should. The more you can kind of make things a little creepy or off about your bad guy, the more like unsettling they will just come across. We're going to worry about features and what emotions we're trying to show, and things like that a little bit later.
Let's move on to the shape of our hero here. So, we want to make another layer for that. I'm going to go ahead and call the bad guy chin, just call it Bad Chin. And then our new layer, is going to be our Hero Chin. So, same stereotypical, kind of comic book tropes that we're going for here. When you think of heroes, who do you think of? Batman, Superman, Mr. Incredible. Every great hero has an even greater chin. So, we want that to be very obvious.
And strong jaw. From the side again. If we're drawing somebody like, let's just say it's Batman, so someone like Batman, you'll notice he has that really strong jaw. And he's very angry and sad. So, once you get that all set up, you can put your scrap paper off to the side. And get back to your face here. And if you're happy with that, make sure it's labeled correctly. You can see the differences already, just in their personalities.
Again, now is your chance to. I keep saying the same things over and over again. But, it's good to rework stuff. So, I'm going to, something's a little off about this chin. I'm just going to fix it a little bit. Because this will be the structure moving forward. Not our final lines. But, now is really the time to start messing with it. Yeah, so spend some time really working and reworking your characters until you feel their voices shining through. And once again, this is just the time to shape your character's personality, and see where it takes you.
- Drawing gesturally
- Choosing your final lines
- Building a character profile
- Creating the face
- Fine-tuning character details
- Developing proper body proportions
- Exaggerating details to communicate personality
- Dressing the character
- Referring back to your character profile