Designing character in three dimensions, either in a 3D program, hand-sculpted, or with the illusion of form on a two dimensional surface, requires an understanding of weight, light and volume. By utilizing tools to create shading and perspective, you’ll learn how to best explore characters that feel dimensionally real from all angles.
- Designing a character in three dimensions,…either in a drawn form or literally as a dimensional form,…adds another layer of consideration for design.…Adding the illusion of dimension to a character…means assessing weight, volume, shading, and perspective.…In 2-D, it's a little easier and more permissible…to focus only on what shows and not worry about…what the character looks like from other angles.…For 3-D, the essential thing is to understand,…even if you're making a two-dimensional concept sketch,…you have to consider the anatomy and…dimensionality of the character in question.…
For a final 3-D result, you wanna pay extra attention…to different angles of the character,…trying to make sure that the mass and visual impression…of their shapes, color, and silhouette…hold up from every angle and not just the front.…Translating these characters in ZBrush…demonstrates the illusion of weight and volume…for the characters by using light…and shadow to suggest dimension.…Placing the characters in their environment…
Mary Jane explains how the components of good character design can be broken down into concrete elements. She shows how body shape, posture, anatomy, facial expression, costume, color, movement, and abstract aspects like archetypes and environment bring a character to life. The lessons are illustrated with examples from Mary Jane's books, as well as famous, heart-warming characters created by a group of extraordinary character designers.
- Capturing the heart and soul of a character
- Using the right tools
- Relying on archetypes
- Adding motion
- Painting shapes and silhouettes
- Understanding anatomy and proportion
- Creating easy-to-read facial expressions
- Coloring your character
- Designing a cast of characters
- Making fantasy creatures believable
- Going from 2D to 3D