Using the turnaround in combination with an understanding of the human anatomy, I’ll show you what methods and tools I use to further develop my character at this stage. I’ll also share how I measure for proportion, exaggerate parts and incorporate fantasy elements into a believably human character, so that the anatomy is plausible and authentic to an audience.
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- Consistency of design in character formation…helps convince the viewer that the character…you've created is in some way real,…or at least real in the world that they inhabit.…For this exercise, developing the Pan character,…I decided it would be really helpful…to create a turnaround and also to use a human skeleton…as a framework, because it's a humanoid character.…And so what I've done is gridded out basically…the eight heads tall of a standard human being.…And so, the line runs across, so I could draw…at least two points of view for this skeleton.…
The skeleton I actually drew from a real skeleton…at Rhode Island School of Design.…But, if you don't have access to an actual skeleton,…you can look at a picture in a book,…and it's an easy way to just use a framework…for your character, particularly if it's humanoid.…So, the character is eight heads tall.…I could also start to see the symmetry of the body…to make sure that shoulder from…side to side is even and not uneven.…I could also see where the hands…fall in relationship to the leg,…
Mary Jane explains how the components of good character design can be broken down into concrete elements. She shows how body shape, posture, anatomy, facial expression, costume, color, movement, and abstract aspects like archetypes and environment bring a character to life. The lessons are illustrated with examples from Mary Jane's books, as well as famous, heart-warming characters created by a group of extraordinary character designers.
- Capturing the heart and soul of a character
- Using the right tools
- Relying on archetypes
- Adding motion
- Painting shapes and silhouettes
- Understanding anatomy and proportion
- Creating easy-to-read facial expressions
- Coloring your character
- Designing a cast of characters
- Making fantasy creatures believable
- Going from 2D to 3D