Join Jake Ströh for an in-depth discussion in this video User interface introduction and Hype terminology, part of Up and Running with Hype.
The Hype user interface is similar to that…of Apple iWorks products, in particular key note.…So if you have experience working with these…products the user interface will be somewhat familiar.…If you haven't worked in Apple iWorks products not to worry.…I believe this is precisely why Tumult…designed the Hype interface the way they did.…For its simple intuitive feel and work flow.…User interface has four areas to work within.…The toolbar,…the inspector, the scene area and the timeline.…If we go up to the top left corner of…the toolbar, you'll see that there's a show scenes icon.…
If you click on that, you'll see that there's an untitled scene.…A scene is essentially where we create and work with our content.…Each document has one scene by default in it.…We can create additional scenes, and I'm really…excited to show that to you in future videos.…For now, let's just hide these scenes.…Let's click on the elements icon.…This is where we insert the elements that we're going to work…with in our scene, such as text, buttons, images, audio, video, and shapes.…
- Creating your first Hype animation
- Understanding the main timeline
- Animating with keyframes
- Modifying keyframes and retiming
- Working with the Capo tool
- Reusing animations
- Masking and cropping
- Animating CSS filters
- Creating buttons and working with mouse actions
- Chaining actions together
- Developing a slideshow
- Creating and managing scenes
- Exporting and embedding Hype documents
Skill Level Beginner
Motion: Principles of Motion Graphicswith Ian Robinson3h 43m Intermediate
1. Getting Started
2. Timeline Animation
3. Managing Timelines and Interactivity
4. Working with Scenes
5. Exporting Your Project
Adding your own HTML1m 45s
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