Join Jake Ströh for an in-depth discussion in this video Modifying keyframes and retiming, part of Up and Running with Hype.
We're going to create this final file that…animates a rocket illustration moving to all four…corners of the scene area while rotating its…angle once stopped in each of the corners.…We'll be working with the origin left and top properties…as well as the rotation angle property to create our animation.…We'll begin by opening rocket-start.…And here you see we have a rocket and our scene background is black.…I'll begin by moving my rocket…to the top left corner and that I want to rotate this.…You can hold the Cmd key down with your…image selected and you're given the option to rotate.…
Once the rocket is facing right, I'm going to record enable my scene.…We go to 1 second.…I'm going to drag the rocket over the right corner.…Now the next thing I want to do is affect the rotation angle property.…So I'll manually add a key frame at one second to start…the rotation angle. Then I'll go to 2 seconds on my timeline.…With the rocket selected, I'll hold Cmd down again,…and I'll rotate the angle of my rocket facing downward.…
- Creating your first Hype animation
- Understanding the main timeline
- Animating with keyframes
- Modifying keyframes and retiming
- Working with the Capo tool
- Reusing animations
- Masking and cropping
- Animating CSS filters
- Creating buttons and working with mouse actions
- Chaining actions together
- Developing a slideshow
- Creating and managing scenes
- Exporting and embedding Hype documents
Skill Level Beginner
Motion: Principles of Motion Graphicswith Ian Robinson3h 43m Intermediate
1. Getting Started
2. Timeline Animation
3. Managing Timelines and Interactivity
4. Working with Scenes
5. Exporting Your Project
Adding your own HTML1m 45s
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