Join Scott Pagano for an in-depth discussion in this video Wire deform arm geo with wires, part of Houdini 15.5: Dynamics and Simulation.
- [Male Narrator] Now we're going to take a look at…our arm geometry.…Let's go inside of our arms geometry object,…and, our wires if you remember, we had three of them…kind of in a circle shape around the base of the top…the jellyfish body, and so what we need to do here is…we need to array out three of these arms,…use some wire capturing to capture them…with some base wires, and then apply the wire motion…that we got out of simulation to that,…so it's a couple steps here and we'll go through it.…
First off, we're going to lay down a transform node.…I'm just going to offset this 0.4 Rz just to position…our arm properly, and next, actually,…I'm going to grab this bound, blast, and resample setup…that we had done before to create the wire based on the arm.…I'm going to copy that, and I'm going to paste that out here.…I'm going to put that under the transform right here.…The main difference is under the resample.…Instead of 49 I'm going to do 999.…We're going to have this be a thousand points.…Now, I need to take a copy node.…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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