From the course: Houdini 15.5: Dynamics and Simulation

Welcome - Houdini Tutorial

From the course: Houdini 15.5: Dynamics and Simulation

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Welcome

- Hi, I'm Scott Pagano and welcome to Houdini: Dynamics and Simulation. First off, we're going to look at a rigid body dynamics example where we use the Bullet solver within Houdini's dynamics context to create a great really practical scene where we're simulating thousands of objects really really efficiently. And we're going to go over different types of collision geometry representations that are really important to get right to have our simulation work great and be really efficient. We're also going to look at some more soft body style simulation techniques where we use finite element solvers, wire solvers and particle solvers to create a jellyfish with almost completely procedural techniques and get some really beautiful languid organic simulation results. Wrapping this up, we'll take a simulation system that we've built for you, but then we'll package it up together and take a look at how to export that as a digital asset to get the power of Houdini's Dyanmics within other pieces of software. Alright, let's get started.

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