Artist and animator Scott Pagano introduces the awesome power of Houdini, a 3D animation package offering an all-procedural workflow and node networks for faster and more complex renders.
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- [Voiceover] Hello, I'm Scott Pagano and welcome to Up and Running with Houdini. Houdini is a really powerful 3D application that's particularly unique due to it's all-procedural workflow and that we build using some traditional 3D techniques, but we're also building networks of nodes to build more complex systems that allow for a tremendous amount of power and flexibility. We'll start off taking a look at how to deal with geometry in Houdini and then we'll move on to looking at animation. And then we'll move on to dealing with shading and lighting and rendering, so we can figure out how to use materials and how to add light and cameras to our scene.
As well, then how to deal with Mantra, Houdini's internal renderer, to write files out to disc. Finally, we'll take a look at how to do simple particle systems in Houdini, how to get particles emitting off of an object, and how to manipulate the forces that are driving those particles. Historically, Houdini has been an intimidating 3D application, but we're gonna show you all the basic steps you need just to get up and running. So let's dive in.
These tutorials introduce the fundamental 3D concepts (modeling, animation, texturing, lighting, and rendering) as they apply in Houdini. Instructor Scott Pagano shows how to manipulate geometry; apply materials; add lights and cameras to a scene; render work with Houdini's internal renderer, Mantra; and even create simple particle systems. The course will start new users on a path to more advanced 3D work and show experienced users of other 3D packages how to transfer their skills to the world of Houdini.
- Setting Houdini preferences
- Modifying geometry
- Copy stamping
- Setting keyframes
- Manipulating animation channels
- Shading and texture mapping
- Lighting scenes
- Rendering with Mantra
- Creating particle emitters