Join Scott Pagano for an in-depth discussion in this video Volumetric fluid system HDA in Maya, part of Houdini Engine for Cinema 4D and Maya.
- Houdini has a very powerful volumetric fluid simulation…system and via HDA is in the Houdini engine,…we can bring that inside of Maya…and work with it quite well.…So what we're going to do is we're going to open up…the HDA I have prepared for you.…So we go to Houdini Engine, Load Asset,…and we'll click on this smoke_01.hda.…And you can see that that loads in.…Now we're just going to reframe this up a little bit.…And I'm just going to hit Play,…so we can see what's happening.…All right, you can see that there's some…fluid being emitted from an object,…and then it's colliding with another object in the scene.…
Very, very basic set-up.…So what we want to do is we want to…look at how we can visualize the fluid within Maya…and also how we can replace the emission…and the collision objects with custom objects…that we create in Maya.…So first off, let's rewind to the beginning…and let's open up the Outliner.…I'm going to open up the Outliner window…a little bit more so we can see what's going on.…I'm going to Shift the little plus sign here…
This course introduces the typical Houdini pipeline for creating complex systems that can be passed along to shot creation. Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes.
- Overview of Houdini digital assets (HDAs)
- Preparing digital assets in Houdini
- Loading Houdini assets in Maya and CINEMA 4D
- Building a particle systems with the Houdini Engine
- Creating a procedural building generator