Join Scott Pagano for an in-depth discussion in this video Using the exercise files, part of Houdini Engine for Cinema 4D and Maya.
- If you're a premium subscriber, you'll have access to the exercise files. We're just going to open up that folder and peak through it so you can see what's going to be in there. So open up "Exercise File" and you see we have folders for Chapter One, Two, and Three. In each of these folders is a folder called "Houdini". And in that folder there is the standard Houdini project setup. You'll see at the top level there's a few hip files and these are the standard Houdini project files, and the other files we'll be using are in an HDA folder and these are the Houdini Digital Assets, and that's where those have been exported to that we'll bring into both Cinema 4D and Maya.
Let's look at Chapter Two, in Houdini, same thing we've got a couple hip files, and then we've got some HDA files, and then in Chapter Three in our Houdini folder we have some hip files and then we have a couple HDA files. Alright, well that's where everything's going to live, and then we're going to bring these files into our other programs, so that's what you need to know.
This course introduces the typical Houdini pipeline for creating complex systems that can be passed along to shot creation. Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes.
- Overview of Houdini digital assets (HDAs)
- Preparing digital assets in Houdini
- Loading Houdini assets in Maya and CINEMA 4D
- Building a particle systems with the Houdini Engine
- Creating a procedural building generator