Join Scott Pagano for an in-depth discussion in this video Using the exercise files, part of Up and Running with Houdini.
- Some of the videos in this course will not need one of our exercise files, but I suggest that you have the software open and follow along with Houdini. If you're a premium member of lynda.com, you can reference exercise files. So, we're gonna open up the exercise files folder which is sitting on the desktop here, and you can see we have a bunch of folders for our different chapters. Open up chapter one and you can see in here, at the bottom, we have two hip files. A hip file's just Houdini's standard file format, and then we have a bunch of other folders. Now these folders just represent Houdini's standard file structure, and all these folders can get automatically created for us, which I'll show you how to do later on in Houdini.
Now for this course, most of these folders are actually just empty. We don't have a lot of extra associated files that we would have if we were building much more complex projects, but I wanted to include them so you got a sense of how to keep things organized in Houdini.
These tutorials introduce the fundamental 3D concepts (modeling, animation, texturing, lighting, and rendering) as they apply in Houdini. Instructor Scott Pagano shows how to manipulate geometry; apply materials; add lights and cameras to a scene; render work with Houdini's internal renderer, Mantra; and even create simple particle systems. The course will start new users on a path to more advanced 3D work and show experienced users of other 3D packages how to transfer their skills to the world of Houdini.
- Setting Houdini preferences
- Modifying geometry
- Copy stamping
- Setting keyframes
- Manipulating animation channels
- Shading and texture mapping
- Lighting scenes
- Rendering with Mantra
- Creating particle emitters