Join Scott Pagano for an in-depth discussion in this video Using Houdini digital assets in CINEMA 4D, part of Houdini Engine for CINEMA 4D and Maya.
- Loading our Houdini Digital Asset into Cinema 4D…is a simple task, and we'll step through that now.…We'll go to the Pipeline menu,…and under Houdini Engine,…we'll click on Load Asset.…You can see we are looking in chapter two…of our exercise files in the houdini folder…and the hda folder where you can see…our sphere_grid_01.hda which we made in chapter one.…We've placed that into this folder in chapter two as well…for convenience.…So we'll click on that and we'll open it up.…And you can see, now we have our grid…of randomly sized spheres visible…inside of Cinema 4D.…
I'm going to zoom out a little bit…to frame this up so we can see everything.…In our objects pane up here, you can see…we have our Houdini Generator Object that we made.…It even has the exact same name that it was in Houdini.…And we'll open this up and we'll have another part…of the Houdini Generator Object.…If we click on the lower part…of the Houdini Generator Object,…there's a few important things we want to look at.…Number one is we want to look…
This course introduces the typical Houdini pipeline for creating complex systems that can be passed along to shot creation. Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes.
- Overview of Houdini digital assets (HDAs)
- Preparing digital assets in Houdini
- Loading Houdini assets in Maya and CINEMA 4D
- Building a particle systems with the Houdini Engine
- Creating a procedural building generator