From the course: Houdini 15.5: Dynamics and Simulation

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Tweak sim and constraint parameters

Tweak sim and constraint parameters - Houdini Tutorial

From the course: Houdini 15.5: Dynamics and Simulation

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Tweak sim and constraint parameters

- [Instructor] Now that we've added all of our geometry into the simulation and done a lot of work to make sure our collision geometry representation was all done right, now we can get into actually having this simulation do what we want it to do. So everything up to this point was just making everything work, making all they systems talk to each other, but not really focus too much on what the actual end result was or making this look good. And one of the reasons we did all this work was so that we can now do this work updating the kind of art direction and the creative part of the simulation and iterate a lot faster because all this stuff is set up right. So let's go into our scene_sim. There's a bunch of different settings we're going to change. First off what we're going to do is we're going to go into our solver and hit the p button. And we haven't changed anything in the bullet solver so far, we've just left this on all the default settings. And the first thing I'm going to do…

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