From the course: Houdini 15.5: Dynamics and Simulation
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Tweak sim and constraint parameters - Houdini Tutorial
From the course: Houdini 15.5: Dynamics and Simulation
Tweak sim and constraint parameters
- [Instructor] Now that we've added all of our geometry into the simulation and done a lot of work to make sure our collision geometry representation was all done right, now we can get into actually having this simulation do what we want it to do. So everything up to this point was just making everything work, making all they systems talk to each other, but not really focus too much on what the actual end result was or making this look good. And one of the reasons we did all this work was so that we can now do this work updating the kind of art direction and the creative part of the simulation and iterate a lot faster because all this stuff is set up right. So let's go into our scene_sim. There's a bunch of different settings we're going to change. First off what we're going to do is we're going to go into our solver and hit the p button. And we haven't changed anything in the bullet solver so far, we've just left this on all the default settings. And the first thing I'm going to do…
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Contents
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Process overview56s
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Source assets1m 49s
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Create simulation with shell and ground4m 43s
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Create collision geometry for shell8m 17s
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Create collision geometry for ground8m 28s
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Add base into simulation3m 18s
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Create collision geometry for base8m 17s
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Add frame into simulation4m 56s
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Add crates to simulation6m 39s
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Add cans to simulation5m 2s
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Tweak sim and constraint parameters7m 1s
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Modify attributes on shell constraints9m 6s
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Modify attributes on frame constraints4m 37s
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Apply simulation to full-resolution shell4m 26s
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Apply simulation to full-resolution geometry3m 3s
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Run simulation and create flipbook5m 1s
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Combine results and export alembic7m 9s
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