From the course: Houdini: Advanced Motion Graphics
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Setting up our dynamic simulation - Houdini Tutorial
From the course: Houdini: Advanced Motion Graphics
Setting up our dynamic simulation
- [Voiceover] Now that we have our proxy geometry, we're ready to actually start creating a dynamic simulation, so after the Fractured_Geo_Proxy_01 file cache node, I'm gonna make a new null, and I'm gonna call this _Out4Sim. 'Cause that's where we want to feed the simulation from. So now I'm gonna hit the U key, to go out onto our object level, we rewound to the beginning, and I'm gonna go up here to our shelf tool under rigid bodies, and choose RBD Glue Object. And it's gonna say what type of fracture object you want. We definitely want to use an RBD packed object for this, which is very efficient. Okay, and our auto.network is created, you can see we have some of these red lines here, I'll explain all this stuff in a second. And first thing, we're gonna zoom out of the auto.network, and we're gonna rename this to Fracture_Sim_01. Make it purple, which is my simulation node color, and bring it down here. Okay, cool. Clean these up, awesome. Okay, so let's go into our fracture…
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Contents
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Rigid body dynamics in Houdini40s
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(Locked)
Fracturing geometry with VDB tools11m 3s
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(Locked)
Procedurally creating interior UVs5m 57s
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(Locked)
Creating proxy geometry for simulation6m 51s
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(Locked)
Setting up our dynamic simulation10m 42s
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(Locked)
Exporting alembic files7m 49s
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(Locked)
Flipbooking final results1m 26s
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