From the course: Houdini 15.5: Dynamics and Simulation

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Scene overview

Scene overview - Houdini Tutorial

From the course: Houdini 15.5: Dynamics and Simulation

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Scene overview

- [Male Narrator] In this chapter, we're going to take a look at a dynamic system that we've built in Houdini and look at how to package it up as a digital asset that we could use, basically, as a macro in Houdini or then bring over to Maya or Cinema 4D via the Houdini engine plugin, so we can use the power of what we can build in here in another environment. So, let's just take a look at our scene here. We have a few just simple geometry networks and the dynamics network, and I'm just going to play this back so we can see what's going on. All right, we have this box that breaks up. There's some constraints on it so it holds together a little bit. Really straight forward. We have our moving geometry network, which contains the geometry that gets broken up, and we have its constraints. Awesome. And we have our static geometry network, which just holds the ground plane here, and I also have a constraints geometry object here. If we go in, this actually has a little bit of geometry work…

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