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Refining particle simulation

Refining particle simulation - Houdini Tutorial

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Refining particle simulation

- [Narrator] Alright, so we have created a setup where we have particles emitting from our object, from the little red points that are sort of dynamically moving around on it. And now we want to start to reign in this particle behavior a little bit, cause obviously these guys are kind of moving all over the place and we want to get sort of a more beautiful, slower, languid result off our strange little alien blob. So I'm going to go in to my particle sim here, and what we're going to do is we're going to start adding some particle forces. So underneath this POP source note, I'm going to right click, I'm going to type POP wind. Okay, and so this is a great node for adding some wind, and that can be just a unidirectional just kind of wind across something, but often it's also really used to add in noise and different waves to particles. So by default if I even do nothing let's see what happens. You can see by default we've already had a little bit of a behavior change and basically this…

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