Join Scott Pagano for an in-depth discussion in this video Promote parameters and build UI, part of Houdini 15.5: Dynamics and Simulation.
- [Instructor] Now we're going to promote…the important parameters for our scene,…and create a nice custom UI on our simulation subnet,…so we have just the controls that we want available…that will allow us to have access…to those parameters, within Maya on Cinema 4D.…So, I'm going to click on my simulation node, here,…I'm going to hit the Parameters window.…And you can see we have all these default transform…subnet parameters, that are on this object.…The first thing I'm going to do, is,…I'm going to right click on this,…go Edit Parameter Interface.…I'm going to close out this Transform and Subnet folder,…that exists already, I'm going to select both of them,…and then over here, on the right, I'm going to click on…this Invisible tab, and go Apply, and let me hit Accept.…
So, that got rid of all of those default parameters…just from view, because we want to have this…nice and clean, we don't need to look at anything…that isn't directly relevant, for our scene.…So, now, let's start building this out.…I'm going to open that window again,…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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