Join Scott Pagano for an in-depth discussion in this video Process overview, part of Houdini 15.5: Dynamics and Simulation.
- [Instructor] In this chapter, we're going to look at using a number of more organic, soft body dynamics techniques to create this jellyfish asset. Going to play this back here. And we're going to do this by starting off with a couple base assets that are provided, but doing a very little bit of animation up front, mainly just to animate the top body of this object, which is done with some chops. And then everything else is created via simulation systems. And this is a great way to create organic, beautiful motion for all sorts of different primary or secondary needs, using dynamic systems.
We're going to look at finite element solvers, wire solvers and pop solvers, working in concert in different ways to create this final result. So let's dive into making this jellyfish.
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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