Join Scott Pagano for an in-depth discussion in this video Procedural building generator HDA in Maya, part of Houdini Engine for Cinema 4D and Maya.
- Now that we've looked at…bringing out little sphere grid HDA into Maya,…we're going to bring in another geometric example…that I've prebuilt for you…just so we can see something else…that's maybe a little bit more closer…to a real world example.…We'll go up to the Houdini Engine menu…and choose Load Asset…and this time we're going to load in the building_01.hda…Alright, now we can see we've got a little representation…of a basic building in the middle of our scene.…I'm going to turn on wireframe views…so we can see this a little bit better.…Aright, we have a few different options here.…
We've got a Floor slider.…Let's zoom out so we can see this a little bit better.…You can change the amount of floors the building has…and we can change the scale…on the x and the z to change the size of the building.…I can make this smaller.…I can make this larger…and you can see as we adjust these numbers,…the windows get added or subtracted…based on the wall size…so this a great way to be able to have…a procedural asset generator…
This course introduces the typical Houdini pipeline for creating complex systems that can be passed along to shot creation. Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes.
- Overview of Houdini digital assets (HDAs)
- Preparing digital assets in Houdini
- Loading Houdini assets in Maya and CINEMA 4D
- Building a particle systems with the Houdini Engine
- Creating a procedural building generator