Join Scott Pagano for an in-depth discussion in this video Procedural building generator HDA and CINEMA 4D, part of Houdini Engine for Cinema 4D and Maya.
- Now we'll take a look at a more fleshed-out…procedural geometry generator HDA…within CINEMA 4D.…So we are going to go to our Pipeline menu,…under Houdini Engine, we'll choose Load Asset,…and we'll click on building_01.hda and bring that in.…So now you can see we have a little representation…of a building here, and this isn't massively complicated,…but it's obviously a little bit more elaborate…than our grid of spheres, and it starts to allude…to how these systems can be incredibly useful in production.…
So, we'll click on our building_01 object up here,…and we'll go under our Asset tab,…and we'll look at the parameters…we have available on this asset.…Now, I'm going to zoom out a little bit more,…so we have got a little bit more room.…And, we have a Floors parameter,…so you can see I can drag this up and down,…and get more floors of this building,…or less floors of this building.…And I have got a Scale parameter,…that I can use to make this larger.…Let's type a bigger number, like 20.…And in the Z, let's type 5.…
This course introduces the typical Houdini pipeline for creating complex systems that can be passed along to shot creation. Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes.
- Overview of Houdini digital assets (HDAs)
- Preparing digital assets in Houdini
- Loading Houdini assets in Maya and CINEMA 4D
- Building a particle systems with the Houdini Engine
- Creating a procedural building generator