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Polybevel and divide

Polybevel and divide - Houdini Tutorial

From the course: Houdini Essential Training

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Polybevel and divide

- [Instructor] Now we're going to take a look at another fundamental modeling procedure, which is creating bevels on polygonal objects. So I'm going to go insider our model geometry object here. We have our scene set up right now to hide other objects too so everything else is disappearing. I am going to zoom in so we can see our object a little bit better and I will change to headlight only mode, just so it's a bit of a simpler lighting look and we'll be able to see the results clearer. So under this color one node here, which was the last node in the network I provided. I'm going to right-click. And I'm going to type, P-O-L-Y, polybevel. Okay, let's lay that down, turn its display flag on, and initially, nothing happens. What we need to do is change the offset from zero, I'm going to change it to .05, and there you go. Easy as that, we've created polybevels on our objects. And you can see under our divisions parameter, I can lower or increase the resolution and the amount of added…

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