Join Scott Pagano for an in-depth discussion in this video Particle system HDA in Maya, part of Houdini Engine for Cinema 4D and Maya.
- Now that we've prepared our Houdini particle system…as an HDA and export it,…let's load it into Maya and see how we…can interact with it here.…So we'll go to the Houdini Engine menu,…and under Load Asset,…we'll choose particles_01.hda.…Excellent.…Now we have our Houdini particle system…running inside of Maya.…This is a really great setup because we have…all the power of the particle system we've created…in Houdini, and that's actually running…with the Houdini engine.…Then we have the flexibility of being able…to use that in Maya.…
If we look in the outliner,…we can see that a couple other nodes…have been created…that allow us to deal with the Houdini particles…from a Maya perspective.…So if we click on this import source node here,…you can see that this is basically…a Maya particle shape node.…So we can use this to visualize things,…and change colors, and do all the normal things…we do with particles in Maya,…and then that will apply to the Houdini particles.…So for example, if we go to the Shading area…of this and open this up, and I change…
This course introduces the typical Houdini pipeline for creating complex systems that can be passed along to shot creation. Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes.
- Overview of Houdini digital assets (HDAs)
- Preparing digital assets in Houdini
- Loading Houdini assets in Maya and CINEMA 4D
- Building a particle systems with the Houdini Engine
- Creating a procedural building generator