Join Scott Pagano for an in-depth discussion in this video Particle system HDA in CINEMA 4D, part of Houdini Engine for Cinema 4D and Maya.
- Houdini is well-known for having a really…powerful particle tool set, and using HDAs,…we can access that power inside of Cinema 4D.…So I've built a basic particle-based HDA…that I'm going to show you here in Cinema 4D.…So we'll go to our pipeline menu,…under Houdini Engine, we'll go Load Asset.…We'll click on particles_01.hda, and load that in.…I'm going to reframe up our scene a little bit.…I'm going to change our timeline to 300 frames,…so we have a little more time to simulate.…
I'm just going to hit Play.…Zoom in a little bit, so we can see…this a little bit better, and there we go,…we've got particles being emitted from an…object inside of Cinema 4D, but all that…we see actually is being generated by this…Houdini Engine and then sent over into Cinema 4D.…So there's a few things I want to show you.…First off, right now, that object, that little tube…in the center is the emitter for the particles,…and that was set up inside of Houdini,…and that works well, but often we're going to…want to have an object in Cinema 4D that we want to…
This course introduces the typical Houdini pipeline for creating complex systems that can be passed along to shot creation. Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes.
- Overview of Houdini digital assets (HDAs)
- Preparing digital assets in Houdini
- Loading Houdini assets in Maya and CINEMA 4D
- Building a particle systems with the Houdini Engine
- Creating a procedural building generator