Join Scott Pagano for an in-depth discussion in this video Overview of the particle HDA in Maya, part of Houdini Engine for Cinema 4D and Maya.
- For our next Maya example, we're going to look at…how to take a particle system that's built in Houdini…and use that within Maya, but before we do that,…I want to take a quick moment to show you how to prep…a few other nodes so we can have interoperability…between Houdini and Maya with particle system.…So here we have a subnet,…this has already all been built for you,…and I'm not going to show you all the specific details,…but I just want to show you how we can build hooks…so we can have Maya geometry drive a Houdini…particle system via the Houdini engine.…
So let's just play this back real quick…so we can see what we're working with.…We have a simple tube in the middle of the screen…that's emitting particles out from its center.…Alright, great, so what we want to be able to do in Maya…is be able to turn off that tube and plug in…any arbitrary geometry we want from Maya…so we can have a real loop of a feedback system going on.…So I'm going to go into my PARTICLES_01 subnet,…and you can see we have an emitter node here,…
This course introduces the typical Houdini pipeline for creating complex systems that can be passed along to shot creation. Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes.
- Overview of Houdini digital assets (HDAs)
- Preparing digital assets in Houdini
- Loading Houdini assets in Maya and CINEMA 4D
- Building a particle systems with the Houdini Engine
- Creating a procedural building generator