Join Scott Pagano for an in-depth discussion in this video Overview of constraints, part of Houdini 15.5: Dynamics and Simulation.
- [Narrator] Now we're going to take a look at Constraint…Networks, which allow us to control whether…an array of objects breaks apart with…a little force or a lot of force.…So I've got this simple simulation set up…here and I'm going to play this back.…You can see that these cubes are actually…locked together, they're not actually breaking apart.…And that's because there's a Constraint…Network holding them together.…If I change this Glued Strength…on my Subnet here to 100,…you can see that as we run the simulation they break apart.…
Because I'm controlling the strength…of that Constraint Network.…Alright so let's go into there and…let's look at this Constraint Network,…let's go to the moving object.…And we have these eight boxes here,…and if we think about it what's happening…is that there's a center point being created…at each of these boxes, and they're being…kind of invisibly glued to the objects around them.…And we can visualize that right here…by looking at this Constraints null.…And you can see, and let me actually template our cubes.…
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
Skill Level Advanced
Houdini: Advanced Motion Graphicswith Scott Pagano4h 23m Advanced
Overview of constraints2m 32s
2. Rigid Body Dynamics
3. Soft Body Dynamics
4. Building an HDA
Next steps1m 12s
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